though, actually, i'm essentially doing that exact thing in my dissertation right now, so maybe the personal and professional dimensions of my life have finally just blurred into one huge hurricane of audience-unfriendly nerdom. oh well. at least i've got this three-day old, re-microwaved burrito. and proteus.
first thing's first: the proteus web site is here. not that it will tell you a lot because it's basically just some pictures right now and some mumbo-jumbo about exploring and feelings and being a game-that's-not-a-game (like seemingly all good games nowadays, it's on sale now but still just in alpha). but, if you're me (you're not, for the record) and you're currently writing a dissertation chapter on how minecraft leverages player agency to create emotional attachments to virtual place (i hope you're not doing this because if you are, we're going to have words, and those words are going to be "copyright infringement"), then you see a byline in your RSS feed about something called proteus being a non-game about exploration that seems pointless but captivates the fuck out of your favorite games writers nonetheless and you say "hell, this sounds stupid as ox shit in a palm tree, but it's five bucks so what the hell?" and you download it.
then you start up the game-thing, watch as the word "PROTEUS" appears and then slowly melts, commodore 64-stylee, off the screen, to be replaced by the opening of a single, blocky eye, an eye that opens on a multicolored, smudgy-looking, fog-socked island...and suddenly you realize that this cheap, tiny, poor-looking not-even-a-game has you by the face and is not going to let go until you realize that you've forgotten to eat dinner, go to bed or even change the pants you just pissed in.
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| so long, PANTS. i hope you like the taste of PISS. |
well, enough with the rant. i know you don't believe me (i know it!), but i've played proteus a lot and it's awesome. and by "played" i suppose i mean that i've just loaded up the game a few times and spent awhile wandering around. because that's all you can do. just wander around, and take pretty pictures of the pre-8-bit landscape.
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| because it's there. |
proteus does have some...i guess you'd call them "events". that is, occasionally while exploring you'll stumble upon something and something will happen and it will be cool because you don't expect it. however, these things aren't judiciously spaced out within the gameworld, or scripted, or really triggered by anything that i can tell. you just randomly happen upon them...or you don't. i've played for about 30 minutes 4-5 times now, and each time i find something i didn't find before, and some of the things i saw the first time through i've never seen again. occasionally there'll be a dry spell of sorts where i'll walk for 10-15 minutes without seeing anything interesting but i don't feel like this is unreasonable. i mean, i go on 20 minute walks all the time in "real" life and often the first 15 minutes are boring...that doesn't mean i kill myself before i get to the end. at least, not usually. so to reflect this, in proteus i sit down and decide beforehand that i'm going to play for a certain time. invariably, by the end, it's been worth it. just loosening yourself from that cycle of expecting something to happen every thirty seconds is maybe something that is really good for video games right now. hell, it's probably really good for your actual life, if you live with that expectation of constant outside stimulation.
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| "when the moon hits your eye like a piece of bread that got crushed at the bottom of the grocery bag..." |
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| hey, look! it's pullman in the winter! |
wait, that's not right.
proteus is a non-game about doing something we often don't even do that well in "real" life: taking a few minutes to appreciate the swell of a particular hill, or the graceful flight of a barn owl, or the way the light changes just before the sun hits the horizon. and that is, in a lot of ways, a more important and engaging challenge than slaughtering ten thousand space nazis in five minutes using your gun-chainsaw or whatever the balls passes for an "achievement" in most games these days.
okay. now i've got to back to writing real things about fake things instead of fake things about real things.





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